Interactive Learning environments for pharmacy assistants can encourage the students to test their knowledge in consultation situations without the fear of making mistakes. Moreover, they can be used to collect meaningful data to analyze the student’s behaviors and have the potential to provide exclusive insights to teachers.

Students shall be offered an interactive learning environment (ILE) that allows them to explore the subject matter through a realistic consultation scenario. The ILE mitigates the consequences of mistakes and offers a motivating learning opportunity. Students shall be trained to actively engage in counselling sessions, to react (critically) to the information at their disposal and to identify cross-selling opportunities.

Pharmacy assistants apply the learning content they have acquired in school in consultation situations at the pharmacy. Teaching strategies must therefore foster the transfer of theoretical knowledge to applied competencies. Role plays are one way to simulate real world scenarios. However, many students tend to avoid risks in group work settings. Furthermore, it is difficult to engage learners in learning activities regarding subject matters they can not relate to. Against this background, PharmaSim offers a protected learning environment and enhances motivation through gamification.

Christian Giang -
Peter Buhlmann -
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