The DEEP consortium, supported by the Jacobs Foundation is researching how equitable digital transformation can be achieved in Swiss primary schools, with the aim of sustainably integrating the …
THEMEN: Digitale kompetenzen ZIELGRUPPEN: Bildungsmanagement, Pedagogical Institute, Lehrperson STUFEN: Volksschule und Kindergarten TEAMS: LEARN
Digital Education for Equity in Primary Schools (DEEP)
The purpose of this project is to understand, support, and promote the development of psychosocial and ethical skills crucial for reshaping the 21st-century educational environment. The research …
THEMEN: Blended learning, Lehrplanentwicklung, Digital citizenship, Digitale kompetenzen, Learning analytics ZIELGRUPPEN: Pedagogical Institute, Forscher.in, Lehrperson STUFEN: Volksschule und Kindergarten, Sekundarstufe und Gymnasium TEAMS: REACT
Socio-Emotional and Ethical Blended Learning
Based on the theoretical concepts and recommendations of the book "Learning to study" (Tormey & Hardebolle, 2017), the Learning Companion is a web-based tool developed for EPFL …
THEMEN: Freie Bildungsmaterialien ZIELGRUPPEN: Lehrperson STUFEN: Sekundarstufe und Gymnasium, Universität TEAMS: CAPE
Learning Companion
The 3T PLAY team will identify educational settings which allow the creation and testing of new pedagogical design and the roll-out of manipulatives in the context of transversal skills learning in EPFL courses.
THEMEN: Erfahrungsbasiertes Lernen, Forschendes Lernen, MINT, Projekt-basiertes Lernen, Selbstreguliertes Lernen, Transversale Kompetenzen ZIELGRUPPEN: Bildungsmanagement, Breite Öffentlichkeit, Forscher.in, Lehrperson, Lehrpersonenausbildner.in, Lernende.r, Pedagogical Institute STUFEN: EPFL, Universität TEAMS: CAPE, LEARN
3TPLAY Tangible objects for developing Transversal skills in Technical universities
What we do
Digital Education for Equity in Primary Schools (DEEP)
Socio-Emotional and Ethical Blended Learning
Artificial Intelligence in education
The Swiss National EdTech Testbed Program
The filtered initiatives
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BeLEARN@EPFL
Um den Beitrag der EPFL zur digitalen Transformation der Bildung zu verstärken und zu erweitern, hat sich das Center LEARN der Partnerschaft zwischen der Erziehungs- und Kulturdirektion des Kantons …
The two main questions our research teams dealt with concerning covid-19 and education were: How does distance teaching during lockdown affect students and teachers? How can we collect the evidence …
Blended learning
EduNum
Projet phare du Centre LEARN, EduNum forme les élèves, citoyens numérique de demain, à la maîtrise des trois piliers de l’éducation numérique; la science informatique, les usages et les …
Digital citizenship, Digitale kompetenzen
PharmaSim
Interactive Learning environments for pharmacy assistants can encourage the students to test their knowledge in consultation situations without the fear of making mistakes. Moreover, they can be used …
Aktives Lernen, Berufsbildung
VirtualLabs
We develop learning opportunities around Interactive Simulations that allow students to complete experiments online and explore concepts while sitting at their desk.
Aktives Lernen, Berufsbildung, Forschendes Lernen
MOOC – Discovering Digital Sciences with Thymio
Taking your first steps in the digital world is possible!
Bildungsrobotik, Informatisches Denken, MOOCs
E-Puck – The Ultimate Tool to Teach Embedded Robotics!
After more than 15 years and multiple generations, the Swiss-designed e-puck is still used worldwide by more than 4’000 universities and research centers. This modular mobile robot is a key tool to …
Bildungsrobotik, Informatisches Denken
Thymio: The State-of-the-art in Mobile Educational Robotics
Thymio is an open-source educational robot designed by researchers from EPFL, in collaboration with ECAL, and produced by Mobsya, a nonprofit association whose mission is to offer comprehensive, …
Bildungsrobotik, Erfahrungsbasiertes Lernen, Freie Bildungsmaterialien, Informatisches Denken, MINT
Educational Robotics
The Educational Robotics projects aims to design and build novel human-robot interactions for learning. The Cellulo robots allow visualizing in a tangible manner what is intangible in learning, and …
Bildungsrobotik
Roteco: Robotic Teacher Community
The goal of the Roteco project is to create a vibrant community of schoolteachers interested in the field of robotics and computational thinking. Sharing classroom practices around educational …
Bildungsrobotik, Freie Bildungsmaterialien
Computational Thinking Assessment
The goal of this initiative is to build a test to gauge computational thinking skills in a valid and reliable fashion. We are building, testing and validating a test that can be taken by anyone …
Collision Hours are meant to bring together different EdTech startups to have the opportunity to meet with other, like-minded startups to exchange and share expertise, best practices, connections and …